It has become increasingly important for game studios to be able to work quickly, collaboratively, and with the right tools at their disposal. There has also been a surge in demand for remote working ...
Staying on track when making a new game is a job in itself, so game developers create a Game Design Document (or a GDD) to record their vision for the project. Compiling one is an artform, yet it’s an ...
The hypercasual genre remains, by some distance, the largest of its kind within the gaming industry. Around 40 per cent of all games are classified as hypercasual, and 45 per cent of all mobile gaming ...
Front end game design is a great skill, ever-growing in its popularity – and for good reason. These games are simplistic enough to be easily sold and marketed while effective enough to promote an ...
Indie by Design as taken to Kickstarter to fund Oddworld: Abe's Origins, an exclusive book and game collection. Oddworld: Abe's Origins features original game design documents, never-before-seen ...
The new Capcom Beat ’Em Up Bundle collects several classics from the company’s glory days, while bringing home two games — Armored Warriors and Battle Circuit — for the first time. Those two games, as ...
Piglet's Big Game director confirmed Resident Evil was an inspiration for the horror comedy game. Design documents reveal the developers' intention to create a kid-friendly horror atmosphere like ...
During David Brevik's GDC talk this week, he promised to release his original design pitch document for Diablo from 1994. Today he has delivered on said promise. To read more about Brevik's insights ...
Early design documents for the original Deus Ex reveal an X-Files influenced game that never came to be, according to a recent report from Eurogamer. This early iteration of the project, then called ...