In early 2018, Intel Studios launched with the modest proposal that it would revolutionize the art of visual storytelling. Located near LAX, the 25,000-square-foot Intel Studios contain a cavernous, ...
Intel wants you to get a front-row view of sports events on TVs, video streams and even VR headsets with its acquisition of Replay Technologies, announced Wednesday. Replay’s FreeD technology is a ...
Tech giant Intel is ratcheting up the March Madness for basketball fans, offering an expanded field of games in virtual reality for the men's NCAA tournament. Intel's newly rebranded True VR (the ...
TOKYO—Intel hopes to offer fans a gold medal viewing experience for the 2020 Summer Olympics in Tokyo with its technological offerings, building off what it provided on-site and to fans around the ...
Intel is serious about bringing its Project Alloy untethered VR headset to the masses. On Wednesday, company CEO Brian Krzanich said at the company’s CES press conference that it will be available in ...
Quest 2 users have a few choices when it comes to cutting the cable and playing PC VR games over Wi-Fi. You can opt for something like a dedicated dongle, or simply configure your network for the most ...
SANTA CLARA, Calif.—Intel has announced plans for a 5G-based VR, 3D and 360-degree platform for the Olympic Games Tokyo 2020, the Olympic Winter Games Beijing 2022 and the Olympic Games Paris 2024. In ...
Intel and Major League Baseball have joined forces to bring America’s pastime to virtual reality. Under a three-year pact, Intel will live-stream one free out-of-market game each week (on Tuesdays) ...
Voke is teaming up with Intel to produce the first-ever live, full stereoscopic virtual reality broadcasts from New York Fashion Week. Santa Clara, California-based Voke produces live VR events, and ...
Intel has at least made the VR world a little less wired, offering Project Alloy, a wireless headset that doesn’t require a PC to use, freeing the user from the wired connections that usually come ...
Two years ago, Intel built a 10,000-square-foot capture area for volumetric video. Now, some of the results bode well for its future. In early 2018, Intel Studios launched with the modest proposal ...
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