Have you ever reached out in a virtual world—whether in a game, a training simulation, or even a video call—and felt the absence of touch? It’s a strange limitation, isn’t it? No matter how visually ...
Human-machine interface technology is used by almost all industrial organizations—including energy, transportation, manufacturing and more. At Case Western Reserve University’s Case School of ...
This article and the accompanying image originally appeared on the KU News site and are reposted here with permission. For more than a decade, University of Kansas researchers have been developing a ...
Why Qualcomm, Sandbox VR, Bilt, and Journee are among Fast Company’s Most Innovative Companies in augmented and virtual reality for 2024. Augmented reality and virtual reality are about a lot more ...
Virtual reality makes between 40% and 70% of people feel nauseated. This is an Inside Science story. (Inside Science) -- In the 1990s, early attempts at bringing virtual reality to the masses with ...
In the first study to consider brain activity during visuospatial problem-solving across immersive virtual reality (VR), 2-D computer screens and physical environments, researchers from Drexel’s ...
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