
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Sep 20, 2020 · This mod is deprecated. Please use Parallax Continued, available above ^ Parallax (Old) Parallax completely recreates the surfaces of the planets, from the environment …
[1.12.5] Parallax Continued 1.0.0 - Kerbal Space Program Forums
Mar 28, 2025 · Parallax ContinuedParallax Continued is a complete rewrite and upgrade of my original mod 'Parallax'. It brings a full suite of performance enhancements with multithreading …
[1.12.5] Parallax Continued 1.0.0 - Kerbal Space Program Forums
Mar 28, 2025 · I've a hunch it's something to do with the DirectReadback function in the scatter collider system - although OpenGL runs fine here which makes this a bit of a pain to debug...
[WIP] [1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838
Apr 12, 2015 · Scatterer Scatterer is a graphical mod created primarily to add realistic atmospheric scattering to Kerbal Space Program. The mod was subsequently extended with …
[1.12.5] GPP Volumetrics and new Scatterer configs [3.3] GEP …
Dec 27, 2024 · GPP Volumetrics HorizonsVolumetric Clouds support & updated atmospheres for GPP Niven new dust storm Enhance your Galileo's Planet Pack experience bringing it up to …
[1.12.5] Parallax Continued 1.0.0 - Kerbal Space Program Forums
Mar 28, 2025 · On 4/19/2025 at 9:56 AM, Infinite Aerospace said: This is the method I used in the end, as it was easier than the build-in method IMO. It is easier, but if you want to closely …
[1.12.5] Parallax Continued 1.0.0 - Kerbal Space Program Forums
Mar 28, 2025 · I wanna improve performance a bit but not sacrifice too much on the scatter range. - The new scaled space textures are kinda performance intensive. In the tracking station, and …
[1.12.5] Parallax Continued 1.0.0 - Kerbal Space Program Forums
Mar 28, 2025 · I downloaded kspburst, kopernicus, stock scatter textures, stock terrain textures, stock planet textures, parallax continued itself, and even GPP. exactly how do I install it right? …
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Sep 20, 2020 · - Fixed scatter system breaking seemingly randomly when flying around - Fixed scatter system breaking when teleporting to another body - Fixed a calculation in the …
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Sep 20, 2020 · The range multiplier increases the radius of how far scatters render. So doubling it amounts to 4x as many scatters being rendered. If you wanted the same amount of objects to …
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